THE OFFICIAL CANCELLED ARCHIVE
⚠️ ATTENTION PASSENGERS ⚠️
This page is now officially the home for ALL of my cancelled and archived projects!
Whenever a project cannot be finished, its memory, data, and screenshots will be preserved right here.


[PROJECT #1: Chinafake Fighter Game]
This game was in development by me right after making Chinafake Santas: The Game. It was a fighting game featuring all the classic Chinafake knock-off toys and characters. During development, a fatal error occurred alongside practical issues, and the source code became completely corrupted and ruined. I was only left with data files and these last screenshots, which were originally meant for a future page before the official release.
LAST DEVELOPMENT SCREENSHOTS (CHINAFAKE FIGHTER)

Screenshot 1
Screenshot 1: Title Screen


Screenshot 2
Screenshot 2: Menu


Screenshot 3
Screenshot 3: "Do you really want to quit?" screen


Screenshot 4
Screenshot 4: Character Selection (The test was only with Jazzman. Flashing Man would have arrived in the future; some graphic data for his animations was already in the files)


Screenshot 5
Screenshot 5: Character Trophy Section with Jazzman




[PROJECT #2: Chinafake Santas Tech Demo SNES 2026]
This is a homebrew technical demo made for the Super Nintendo (SNES) using PVSnesLib. The `.sfc` ROM actually exists with two different prototype versions, but the project was never fully completed. It features some visual effects with photos and Christmas background music, all focused on Chinafake bootlegs.
DEVELOPMENT VIDEO (SNES TECH DEMO)

SNES Tech Demo
Video Gif: of the SNES Prototype (Temporary buggy version between v2.0 and v3.0)


[PROJECT #3: Flashing Man Tech Demo]
This was another technical demo focused on the famous Flashing Man from Napa Toys. The concept was simple: watching him move and function through photos passing frame by frame with an `.spc` music track. The project was deleted due to critical graphical errors, code bugs, and because the DATA folder became way too large due to uncompressed assets and oversized audio files. Absolutely nothing survived from this build: no screenshots, no videos, and no data files exist anymore.


[PROJECT #4: Chinafake Santas: The Game (Android APK Port)]
An official Android mobile version of the game was planned, but unfortunately, we couldn't find a proper way to build it and not a single trace of an working compilation remains. We are currently looking for someone in the community who can help us create a functioning mobile APK build! If you have experience, let us know on Discord.


[PROJECT #5: Chinafake Santas Pinball (Stern Style)]
This project was in development a very long time ago, way before all of these recent games and even before the creation of my Discord server. It was planned to be a classic virtual pinball machine themed around Chinafake Santas, inspired by the legendary Stern Pinball style. The entire project was cancelled and is completely unrecoverable now.
THE ONLY SURVIVING BADGE (PINBALL DMD)

Pinball DMD
Surviving Asset: The original 128x32 DMD GIF featuring a pixelated Santa Claus.


[PROJECT #6: Chinafake Santas The Game Deluxe]
An uncompleted prototype of an enhanced Deluxe version featuring overhauled graphics, extra levels, and brand-new mechanics that never saw the light of day.
DELUXE PROTOTYPE PREVIEWS

Deluxe Prototype Preview 1
Deluxe Preview 1: title!


Deluxe Prototype Preview 2
Deluxe Preview 2: Unreleased special stage jungle





🌟 SPECIAL DEVELOPMENT SECRETS 🌟

Did you know that Chinafake Santas: The Game went through completely different versions before becoming the 2D side-scroller it is today? Here are some historical development facts:
  • The Chat Program: In its very first concept, the project was originally meant to be a custom group chat desktop software!
  • The Mode 7 Kart Game: It was later completely changed into a pseudo-3D Kart racing game using Mode 7 techniques.
  • The 3D Flying Sleds Game: After that, it was transformed into a full 3D flight simulator featuring flying Christmas sleds, before being changed back to a Mode 7 racing framework.
  • The Recycled Code: The title screen and the navigation menus that you see in the final 2D game today are actually completely recycled code structures taken straight out of that cancelled Mode 7 Flying Sleds prototype!
  • Early Maps: The very first alpha maps of the game were completely barren. They contained absolutely no powerups, items, or decorative animated GIFs.